ABOUT / 01

SOUND DESIGN / TECHNICAL AUDIO

Sound designer
& technical
audio designer.

I design and implement sound for games and interactive media, working remotely with teams worldwide.

My work combines sound design with technical audio implementation. I create detailed, expressive sound and bring it into the game through Wwise, FMOD, Unity and Unreal Engine.

I am particularly interested in gameplay audio, characters and creatures, environments, UI and interactive systems that respond to what is happening on screen.

My background in music production, audio engineering and computer science allows me to approach projects from both the creative and technical sides.

WwiseFMODUnityUnreal EngineGodot
06 FIELDS
01Game Sound Design
02Audio Implementation
03Technical Audio
04Custom SFX
05Sound Editing
06Audiovisual Sound

Barcelona, Spain

Indie developers, game studios, interactive projects and audiovisual productions.

Remote · Worldwide

Ariel Jimenez Segues
ARIEL JIMENEZ SEGUESSOUND / SYSTEMS / EXPERIENCE

Have something
in mind?

Let's talk about your project and how sound can bring it to life.

Get in touch